05|22|2008

Animating a Personal Flash Epic

By Bryant Frazer

Working from her New York apartment, Nina Paley expanded the scope of a series of shorts she had been working on (they set stories from an ancient Hindu epic, the Ramayana, to the tunes of early jazz singer Annette Hanshaw) to feature-film length. Talk about a personal film....  »
05|08|2008

Sony's New F23 Debuts on Speed Racer

By Bryant Frazer

Whatever you think of Speed Racer, the new alternate-reality VFX fest from the Wachowski Brothers directorial team, you'll have to admit that it doesn't look like anything you've seen before....  »
05|08|2008

High-Flying Teamwork on Iron Man

By Barbara Robertson

A major tenet of the production was keeping things real—from the suit to the cameras. By the end of post-production, however, animators at ILM were helping to design shots, including tweaking the camera. “Production drove the bus,” says Academy Award-winning VFX supervisor John Nelson, “but everybody was involved. Jon [Favreau] and I both believe the best idea is going to win, wherever it comes from.”...  »
05|08|2008

Can You Make a Live-Action 3D Movie on a Budget?

By Bryant Frazer

It's been known for a while now (at least since the 2005 release of Chicken Little) that animated films do especially well in 3D versions. But the success of recent 3D projects like U23D, and especially Hannah Montana/Miley Cyrus: Best of Both Worlds Concert Tour — which opened to a stunning $31 million weekend on a relative handful of digital 3D screens in the U.S. — has many in Hollywood taking another look at the feasibility of 3D for live action, especially on a tight budget....  »
04|24|2008

Why Canterbury's Law Creators Insisted on Super 16

By David Heuring

Director Mike Figgis may be best known for the acclaimed hit Leaving Las Vegas, which ushered in a continuing renaissance in Super 16 film production that began in the mid-1990s. Figgis has earned a reputation since then as a technology-savvy artist and iconoclast, so maybe it's not surprising that, when Sony Pictures insisted that his latest TV project, Canterbury's Law, be shot in HD, Figgis defied the order....  »
03|27|2008

Speeding Digital Workflow for HBO's In Treatment

By Bryant Frazer

Building out storage and rendering power for Hollywood projects at a new facility in Santa Monica, PostWorks executives think they see the future of the high-end television pipeline — and it looks a lot like a feature-film DI workflow. The proof of concept is its recent implementation of a datacentric, largely tapeless workflow for the five-nights-a-week HBO series, In Treatment....  »
03|27|2008

Posting Everybody Hates Chris on the Mac

By Debra Kaufman

“Our Final Cut workflow wasn’t just about saving money and being more efficient—which we were in a big way—but about how creative and humane a cutting room and post process can actually be in today’s environment.”...  »
03|13|2008

Flattening 3D Animation for 2D Virals

By Bryant Frazer

When the Kansas City Ad Club decided to change the name of its award show from the OMNI Awards to the ADDY Awards, it needed to find an easy way to make sure everyone in the local advertising community was aware of the brand switch. Kansas City ad agency Barkley turned to local post boutique Liquid 9 for a viral campaign of three animated Internet spots ...  »
02|14|2008

Fox Sports Opens the Throttle for NASCAR Super Bowl Promo

By Bryant Frazer

Fox Sports Creative Directors Mark Denyer-Simmons and Jason Scott oversaw a promo piece for Fox's coverage of the 2008 NASCAR season that revs up viewers by depicting a race set inside a massive, city-sized engine....  »
02|14|2008

George A. Romero's Handheld Horror

By Bryant Frazer

"It is about people becoming reporters," director George Romero says. "I guess there's a collective subconscious. You've got Redacted, you've got Cloverfield, you've got Vantage Point. Everybody seems to be aware of this camera that's on us. It's like, 'I am a camera.' Everybody's a camera these days."...  »

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