12|01|2005

ILM’s Game Theory

By Barbara Robertson

Industrial Light & Magic’s move to a new, four-building complex on 23 acres of parkland near the Golden Gate Bridge gives it more than a nice view. ...  »
12|01|2005

Bigger and Badder

By Barbara Robertson

VFX supervisor Joe Letteri has won two Oscars, a Technical Achievement Award, and an Oscar nomination in the past three years at Weta Digital. Now, he’s doing something really big: Peter Jackson’s King Kong....  »
12|01|2005

Lexus’s Multiple Personality Disorder

By Sharon Kennedy

François Vogel understands working in multiple dimensions after directing (and starring) in a series of award-winning spots for HP, where real life instantly becomes a photograph. It wasn’t a big jump for...  »
11|01|2005

High-End Plug-Ins Hit the Desktop

By Erik Holsinger

For visual effects artists, a software plug-in — a small piece of code that adds new, often spectacular, capabilities to your editing or compositing application — can be the trick that pushes a show up to a Spinal Tap 11. ...  »
11|01|2005

If You Think You Know VFX, Then You Don’t Know Jack

By Sharon Kennedy

This Jack is officially out of the box and wants to change the way you think about visual effects. Scott McNiel, a VFX artist formerly with Method Studios and 525 Studios, has launched the Venice-based...  »
11|01|2005

Q&A: VFX artist Greg McKee

Interviewed by Bryant Frazer

How often does a nature doc demand CG work? Killers in Eden airs this month on PBS’s Nature, with whale expert and historian Greg McKee also doing CG and animatronics....  »
11|01|2005

Kids in Space! Otherworldly Zathura VFX

If you’re 12 years old, Zathura may be the coolest movie of the year. The fantasy shows what happens when the rules of a sci-fi adventure game become real....  »
10|01|2005

2D Tracking: What to Do When You Need It Yesterday

By Debra Kaufman

Nice Hat Productions (Atlanta, GA) had two weeks to create four two-minute vignettes highlighting a prototype cell phone. Captured with a handheld camera, the four vignettes depict an intricate choreography...  »
10|01|2005

Q&A: Creative Director John Gross

By Bryant Frazer

John Gross Co-president/creative director, Eden FX, Hollywood, CA Current Project: CG creature effects for NBC’s Surface F&V: So, what’s Surface about? Gross: It’s pretty much about things...  »
09|01|2005

Stalking the Wild HD Beast

HD spots are still rare animals— uncommon enough that Bausch & Lomb decided to make an HD finish a selling point for contact lenses. "See your world in High Definition" is the tag line for a...  »

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