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| 08|01|2008 |
David Hill
Step 1 CREATE YOUR COMPOSITION Before you do anything else, it’s extremely important to plan out your scene. First, make sure you’re happy with the overall composition. This will give you a better idea of... »
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| 08|01|2008 |
Matt Chandler
Remember to sleep and eat when in the middle of a busy and time-consuming project! If you’re tired and struggling to solve a problem into the early hours, you are going to be even more tired and unproductive the following day.... »
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| 05|01|2008 |
When doing any kind of scientific or reality-based animation, it’s important to do a lot of R&D up front. We spent about two months preparing for this project before it went into production, developing techniques, pipelines, models and textures that would give us consistent "looks" during compositing.... »
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| 03|01|2008 |
Jem Schofield
Don’t be afraid to play! The parameters in Motion are there to mess with. Give them a try; you can always undo.... »
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| 01|01|2008 |
Nicholas Da Silva and Alexandre "Ozmoze" Brakha
If you can learn to master the walk cycle in animation, then you can animate just about anything. Here, we take that theory one step further by creating a run cycle.... »
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| 12|01|2007 |
Mark Thielen
When you give props to Massive Software agents, you give your CG crowds more variation and give the entire shot a more realistic feel. ... »
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| 11|01|2007 |
Graphic artists are always looking for ways to take the edge off that "CG" look. One of the most difficult things to do well in CG is create shiny, polished metal surfaces, like chrome. ... »
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| 10|01|2007 |
How we created this particular shot in Ice Spiders, where one spider attacks a skier as he swooshes down a mountainside, will give you a pretty good idea of the raw power inside Imagineer’s standalone tracking tool, Mocha (the big brother to Motor).... »
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| 10|01|2007 |
Consider the Puppet Tool as a mesh warp or a 2D character rig tool. It allows simple character animations, but don’t rely on it to make anything fancy. Any extreme movements will break the mesh or overly distort the image. ... »
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| 08|01|2007 |
Fooling the eye is a tricky thing and duplicating reality is no easy task.This turorial shows one way to get a relatively fast photo-real result for a project using Autodesk Maya. ... »
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