"Autodesk 3ds Max is the tool we use to create all the 3D models and animations in our games, and we're excited about the advancements that 3ds Max 9 has to offer," said Silicon Knights game studio president Denis Dyack. "Since the early 1990s, 3ds Max has played a major role in the visual success of all our company's games, including the hit titles Metal Gear Solid: The Twin Snakes, Eternal Darkness: Sanity's Requiem, Bloody Omen: Legacy of Kain, Dark Legions and Fantasy Empires. 3ds Max is now playing a crucial role yet again with our upcoming title Too Human, a next-gen, third-person epic action game."
3ds Max 9 software's 64-bit architecture makes it easier to work with the huge datasets required for next-generation digital content creation. Rendering is also greatly improved with the mental ray 3.5 rendering core.
Robert Graves, 3ds Max 9 beta tester and creative director at GMJ Design Ltd. in London, said, "We are in an era of increasingly visual design communication. Autodesk 3ds Max 9 helps GMJ Design deliver visually compelling content to our customers. The new architecture and design shaders, enhancements to the daylight system and improved mental ray rendering in 3ds Max 9, along with the superior tools to manage large datasets, help us deliver the realistic content clients expect from our 3D design visualizations." GMJ Design used 3ds Max to create city models of London and Liverpool.
Autodesk helps 3D artists in game development, design visualization, film, television, broadcast and graphic design focus on realizing their ideas without being limited by production complexities. Autodesk's media and entertainment 3D product portfolio is comprised of Autodesk 3ds Max 9, Maya 8 (announced separately) and VIZ 2007 animation, modeling and rendering software, as well as Autodesk MotionBuilder 7.5 character animation software. Interoperability is achieved between these products via Autodesk FBX, a free 3D file exchange format.
- A layered blending system that can be added to custom rigs and controllers within 3ds Max
- Optimizations in wireframe and edge display, enabling faster feedback within the viewport
- XAF files that can be saved and loaded onto bipeds, allowing for easy transfer of information to and from custom rigs
- Enhanced hair and cloth, including the ability to style hair in the viewport
- Improved file referencing and tracking of work-in-progress assets
- Point cache 2, which allows artists to bake mesh deformations into a file for faster rendering
- Improved compatibility with Autodesk Maya via the FBX file format
With support from HP and Intel, a number of third-party developers in the Autodesk Developer Network (ADN) Sparks program have already produced 64-bit versions of their plug-ins to support 3ds Max 9, giving users immediate access to a pool of 64-bit development tools.
Autodesk anticipates that 3ds Max 9 will be available in English in October 2006, and in additional languages in the future. The Autodesk suggested retail price for 3ds Max 9 software is US $3,495. The Autodesk suggested retail price to upgrade from 3ds Max 8 to 3ds Max 9 is US $795.
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Topics: Press Release City
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