GPU-accelerated Performance Enables Colors and Lighting to be Shaped in Real Time
Lustre 2007 is based on a non-linear, data-centric software architecture. Its GPU-accelerated grading provides real-time playback of primary color grading and key secondary grading capabilities. The solution's real-time deliverables functionality makes it possible to start from a 2K resolution master and generate re-formatted primary grade HD and standard-definition deliverables without the need for successive, time-consuming render passes.
Pamela Hammond, head of Post at Digital Pictures, said, "Macbeth was the first HD project to be digitally graded in our state-of-the-art Digital Grading Theatre. Autodesk Lustre gives us the freedom to use numerous creative tools for primary color correction and secondary color correction, window isolation and keying. What's more, Lustre provides us with a key advantage for versioning, since multiple aspect ratios can be created with the same color-corrected images and the same dirt fix can be applied in one pass with its onboard tools."
The Lustre 2007 workflow eases the process of collaborating with a facility's finishing suite. Based around Autodesk Stone media or media residing on an open file system, this workflow allows grading to begin before the final edit is complete, giving colorists more time to experiment and finalize a project's look and feel. For example, Lustre 2007 can be used to round-trip a project from the Autodesk Smoke editing/finishing system or Autodesk Flame visual effects system to Lustre and back without the use of video tape or file exports. This is made possible through the Autodesk Wiretap client-server access protocol.
As well, colorists can capture, render and play out interlaced or progressive video material with Lustre 2007, making it the ideal solution for many types of grading projects. With support for true field-based rendering, interlaced video can be graded using animated roto shapes, animated repositioning or resizing and displayed in 10-bit video on a broadcast monitor, without flickering.
For a complete feature listing and to learn more about Lustre 2007, please visit
Availability, Configuration and Pricing
Autodesk anticipates that Lustre 2007 will be available in September 2006 for the Microsoft Windows operating system. Lustre 2007 is comprised of the following:
- Lustre Master Station: Includes the full Lustre toolset and is designed for GPU-accelerated sessions where the colorist works together with the cinematographer. Contains an extensive creative toolset for more elaborate visual design and grading using up to 4K resolution and 16-bit files and for completing tasks like dust busting, conforming, rotoscoping and capture/playout.
- Lustre HD Station: Cost-effective GPU performance for conforming, preparing, grading and mastering short-form and long-form HDTV projects, as well as HD film projects. Input up to 10-bit 2K and output HD and SD.
- Lustre Station: Tasks that do not require the direct intervention or supervision of the colorist can be efficiently handled by a Lustre Station. Multiple Lustre Stations can work in parallel to increase throughput and can be used for tasks such as dust-busting, preparatory work, fine-tuning creative sessions, conforming data from EDLs, updating editorial changes using change lists, or mastering to different formats using the real-time deliverables function.
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