After a long day, long night and a couple Long Island Iced Teas, this
will be short and to the point with no ramblings other than this: ABC
in their infinite wisdom has reportedly halted development plans for
Mel Gibson to produce a special on the Holocaust. And people say
television execs have lost their instincts.
Softimage Face Robot 1.5
After another Softimage party on Tuesday night I am once again
convinced that Softimage has the most voracious, wacky and dedicated
user base. As for the party, the hors d’oeuvres were good and the
martinis didn’t suck.

Softimage released 1.5 of Face Robot that carries significant
improvements for game developers and support for Mova Contour mo-cap.
As Contour develops the level of detail with both of these tools
combined should be allow for an extremely flexible combination of
realism and creativity.

Tackling Water
Water and other liquid simulation has always been on of the most
difficult things to replicate realistically in CG. Just ask the folks
that did the effects for
Poseidon.

Realflow, which was used some on Poseidon (though not tha main fluid
simulation tool), X-Men III: The Last Stand, Charlie and the Chocolate
Factory, Lord ogf the Rings: The Return of the Kings and Ice Age 2, was
upgraded to version 4 last month with the main improvement is now
allows scripting so users can customize the program to solve certain
problems. The application of Python language scripting to run batch
runs, events, daemons, waves and fluids. Time will tell if this
scripting allows users to conquer fluid and other challenging
particles.

Lux modo
Luxology’s modo, the 3D modeling, painting and rendering software,
rendering and continues to be one of the products that has always
impressed and at the show it upgraded to version 202 with performance
increases, toolset extension and workflow improvements.
Press
Release

While modo seems to have flown somewhat under the radar for some in the
industry it seems to be picking up in popularity evidenced by its use
as the main modeling tool used by DNA Production on The Ant
Bully.

“modo was perfect for this film because it
is great at handling both hard surfaces and organics,” said Aaron
Steadman, lead environment modeler for DNA. “modo has many of the tools
we needed, especially edges. It was brilliant to be able to manipulate
edges and use all the edge-related tools. The Bridge tool was
especially nice to have for the detailed ant colony structures, and
Tube and Sketch Extrude were great for making vines and winding roots.
We also found lots of other features and little things in modo
periodically that got us jazzed about using it.”

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Well that's all for the moment, now how bout them Sox!
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