Digital Anarchy said the codec solves two workflow problems for designers, editors, and producers working with projects that have a high bit depth, are saved in HD, or require high quality images from capture to output.
First, it moves footage cleanly and quickly between applications without degrading image quality. Lossless formats like the Animation codec are popular for moving footage and CG elements between applications and locations; however, the files tend to be extremely large, which slows production and drives up storage space.
Second, it's a lossless solution for these intermediate renders. On average, it offers a 3-to-1 compression ratio over the Animation codec and 6-to-1 over uncompressed footage, but without the usual gigabyte file size. By dramatically reducing file size, ità¢Ã¢Â‚¬â„¢s easier to get files from application to application, machine to machine, or to people working remotely.
Because the codec saves files that are lossless and small, Microcosm is also used to archive footage. To avoid image degradation, graphics professionals archive their files with little or no compression. Microcosm keeps that image quality while reducing the storage space needed to archive projects or make backups.
Microcosm 1.2 is now available for OS X and Windows. Regularly priced at $99, Microcosm is available for $79 through November 15.
Sections: Technology
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