Node Editor is the Defining Star and Most Compelling New Feature
On standard-size projects LightWave 9 is a capable OpenGL performer. I found the Modeler UI clean and straightforward to work in and spent most of my modeling time in the Create, Modify and Multiply functions. Layout is equally clean.
For those of you who don’t already know this, Nodes are a paradigm made popular in other 3D and 2D packages for a networked decision tree-style workflow that can produce sophisticated results visually instead of thru scripts or programming. The bottom line here is that 3D effects, looks and animations are achieved in a simple graphical way through nodes that would require far more laborious workarounds otherwise. Experimentation can be as easy and fun as hooking nodes together for clever results that may be animated, saved and customized. I ran a number of Shaders and 3D texture effects for an interactive eye feast. An important thing to note here is that the Node Editor is an open SDK for third parties to make their own node products including new shader nodes for rendering.
Adaptive Pixel Subdivision (APS) is another large advance to control model detail by expressions, number input, envelopes, gradients, displacements or combos of these to create ultra-complex effects like fur, landscapes, human hair and so on. In Pixels per Polygon mode APS can add or reduce detail to objects of a scene dependent on how close the camera comes to them. Very handy to increase overall speed and reduce render times.
There are dozens of other advances in Lightwave 9, including an improved render engine, a potent Relativity 2 tool for easy expressions, N-Gons (support for polygons of more than four sides) improved character animation, a Surface Baking Camera to bake all shading and lighting qualities onto a scene (for faster rendering), Z-Brush support, vastly boosted dynamics (Hypervoxels) and many more.
I included on my continuing wish list for LightWave the added ability to handle larger scenes in OpenGL without bogging down and a more seamless approach to character animation. Many of these issues will be addressed in Lightwave v9.2 with planned upgrades through a core restructure of the system. NewTek is also looking at how it handles Inverse Kinematics through character animation, expressions, deformations and more. Added capability for the Node Editor, Advanced Cameras and performance boosts for OpenGL are also in the works. Put another way, Lightwave v9.2 is no minor update and promises to address key areas for an even more robust 3D experience.
On the subject of education, there’s no faster way to come up to production speed on a package like LightWave than with training. And outside of a personal instructor I would recommend two DVD courses for LightWave 9-Dan Ablan’s (www.3dgarage.com) “LightWave v9 Signature Course” is a good in-depth introduction to more advanced overview for 3D animators of all stripes. Kurv Studios (
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