Upgrades are currently available to all Windows users. Mac users are also eligible for a free license transfer to the PC version that can be transfered to a Mac version when ZBrush 3 is released for that platform.
- Many New Sculpting Features: A whole new set of sculpting brushes. An integrated brush manager. Geometry layers for non-linear sculpting. Sub-Tool support for multiple objects. Tileable geometry. Even gravity, so that you can sculpt with the forces of nature!
- Rapid Start: This scriptable interface makes ZBrush 3 a breeze for new users, allowing you to sculpt as soon as you open the application.
- Real-Time Shadows: Dynamic feedback makes it possible to see the effects of lighting while sculpting.
- HD Geometry and Local Subdivision enable stunning polygon counts of up to One Billion.
- Mesh Extraction is a fast, simple mesh creation tool. Craft form-fitting accessories as an extension of your model.
- Painting in ZBrush 3 now features PolyPainting, which allows you to paint directly on their model, even before thinking about UV mapping.
- MatCap: Easily apply lighting and basic material properties from photographs, or paint your own light maps.
- The ZBrush 3 interface is incredibly customizable. Scale it. Create your own menus. Record and use macros to automate ZBrush 3 actions. Launch ZBrush 3 with your own textures, alphas and materials.
In the upcoming months, we will continue developing ZBrush 3 for the Macintosh, including native support for Intel-based Macs via the Universal Binary. We will also further enhance ZBrush 3's powerful functionality by releasing updates and plugins to help you harness the power of this exciting new version.
Look forward to:
– HD Exporter Geometry into Displacements maps
– Multi Displacement 3
– ZMapper 3
– ZAppLink 3
– Arbitrary mesh projection & topology.
– Scripted workflow-based 'smart' UI and Hotkey manager.
– and more…
Sections: Business Technology
Topics: Press Release City
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