Based on the same underlying technology as the award winning extension for 3ds max, Di-O-Matic is currently engineering Voice-O-Matic to operate in Autodesk Maya and Softimage XSI workflow environments. Voice-O-Matic is the leading solution for creating believable lip synchronization animation in games development. Clients currently use Voice-O-Matic for CG feature film production, visual effects and television commercials. Many consider this truly unique application as their virtual lip synchronization assistant as one can easily tweak results with standard curve controls.
Maya and XSI users will soon be able to automate the lip sync process of their productions with ease. Voice-O-Matic takes lip synchronization to the next level by using an intelligent phonetic engine to cleanly break down audio files. Voice-O-Matic automatically assigns the correct phonemes to give voices to your characters in no time. Voice-O-Matic delivers automatic lip synchronization for any type of character setup in virtually any language, including English, French, German, Italian, Japanese and Spanish.
Abel Salazar, Senior Animator at Left Field Productions confessed: "Having worked in film, television and games, this is without a doubt one of the most impressive plug-ins I have ever used. Without Voice O Matic, there is absolutely no way we could have animated the thousands of lines of dialogue on our tight production schedule while maintaining a consistently high level of quality. Voice O Matic is artist friendly and best of all, it really works!"
Pricing and availability
Voice-O-Matic (Maya Edition) and (XSI Edition) are currently in final development stage and a release date is planned for the near future. The suggested retail price has been set at US $349.
Sections: Business Technology
Topics: Press Release City
Did you enjoy this article? Sign up to receive the StudioDaily Fix eletter containing the latest stories, including news, videos, interviews, reviews and more.
Leave a Reply