Allows MMO, AAA and Casual Game Developers to Produce High-quality Texture Assets Faster Generating File Sizes that are 500-1000 Times Smaller than Regular Textures
Key features in ProFX 2.6:
– Compatibility with Pixel Shader 2.0 maximizes the number of machines that benefit from GPU acceleration of ProFX
– Seamless integration with MaPZone Pro 2.6 adds increased productivity for developers
– ProFX textures are extremely small without sacrificing quality; they are 500 to 1000 times smaller than regular compressed bitmap textures making them ideal for MMOGs and other game projects with limited disk space
– The production time of ProFX textures is typically 1 to 2 times shorter than producing regular textures
Industry Praise for ProFX
“Two of the smartest choices we made on the Roboblitz project were licensing Epic Games’ Unreal Engine 3 and using Allegorithmic’s ProFX procedural texture generation tool,” said Joshua Glazer, CTO, Naked Sky Entertainment. “ProFX did everything we needed it to, and it did it on time. We couldn’t have shipped Roboblitz on Xbox Live Arcade without it.”
“ProFX is an excellent solution for the majority of textures in a game where download size or file size is a key constraint,” said Tim Sweeney, founder and president of Epic Games.
“ProFX is a no-brainer for anyone making a game that has strict disk space budget,” said Sam McGrath, CTO and founder of Offset Software. “We also think it has some interesting uses for big games like Project Offset, and we look forward to exploring these possibilities.”
Pricing and Availability
ProFX 2.6 pricing models vary based on type of game and development platform. For more information please contact Allegorithmic’s North American sales representative Dave Taylor at (310) 622-4847 or the company’s headquarters in France +33 (0) 4 73 40 79 84. ProFX 2.6 is scheduled to ship in fall 2007.
Sections: Business Technology
Topics: Press Release City
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