Delivers Faster, More Efficient Tools and Workflows for the Creation of Sophisticated 3D Environments, Characters and Performances
the reliability bar higher than ever before. Designed for multi-core workstations, the 2008 release provides artists with an optimized application that includes new creative tools in modeling and animation to help artists meet demands quickly and easily."
"On all fronts Autodesk has improved Maya software's arsenal of tools," noted Rob van de Bragt, animation director at post-production facility The Mill. "Maya 2008 offers more flexibility in its modeling, rigging and rendering tools than ever before." The Mill recently used Maya on the Audi A5 ad Lines, the Playstation 3 commercial This Living, the Absolut commercial Protest, as well as the Comfort ads City Stop and Do The Moves.
Insomniac Games relies on Maya as a modeling and animation tool for several titles including Resistance: Fall of Man. Chad Dezern, art director at the facility said: "When a problem comes up, artists can usually work it out using the Maya toolset. When we need to build on the software, Maya offers an extremely flexible API, which makes it a great hub for our proprietary modeling tools."
Maya 2008 enables artists to quickly create, manipulate and place polygons that form highly detailed characters and environments, through a streamlined Mesh Smooth workflow, a new Slide Edge feature and improvements to Booleans, Bridge, Bevel and other tools.
Overall performance improvements for greater efficiency:
With Maya 2008, Autodesk continues the task of optimizing the software's toolsets to provide greater performance through both multi-threading and algorithmic speed-ups. For example: The Poly Reduce function is now up to 30 times faster for a 22k face poly mesh, and Poly Smooth is now up to 4 times faster
The Maya nCloth cache performance up to 3 times faster on a cache of 10k vertices
mental ray translation for a 20k mesh instanced 2,000 times is over 20 times faster
Tools for creating better looking games:
Maya 2008 is better equipped to create and display content destined for the Nintendo Wii, Microsoft Xbox 360 and Sony PlayStation 3 game consoles. It offers support for DirectX HLSL shaders in the Maya viewport, a new
hardware shader API, enhancements to the high-quality render view, accelerated mental ray texture baking performance, and more.
Increased flexibility for character setup and animation:
Building upon the Maya software's advanced, customizable animation system, Maya 2008 delivers improved skinning and rigging toolsets, including new, non-destructive skin editing capabilities. These enhancements allow
animators and Technical Directors to efficiently explore ideas, manage iterations and get superior results, faster.
For a complete list of new features and enhancements in Autodesk Maya 2008, visit:
Autodesk suggested retail pricing is US$1,999* for Maya 2008 Complete (Standalone) and US$6,999* for Maya 2008 Unlimited (Standalone). The upgrade price from Maya 8.5 Complete to Maya 2008 Complete is US$899*, and
the upgrade price from Maya 8.5 Unlimited to Maya 2008 Unlimited is US$1,249*.
Platinum Membership is available for purchase simultaneously with the product purchase or upgrade. The Autodesk suggested retail price for Maya Platinum Membership starts at US$1,299* per year. Platinum Membership
customers qualify for access to the latest software updates, technical support case management, valuable product extensions and e-learning materials. For more information about Maya Platinum Membership, please visit
* International pricing may vary
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