Glasses-Free 3D for Pre-vis, VFX, and On-Set Monitoring
This results in a configuration where each camera view runs down the screen diagonally, instead of vertically, and the lenticular lens that’s affixed to each Alioscopy display is built to match that unusual diagonal layout. It may be difficult to visualize, but the point is to retain some horizontal resolution – which would normally be reduced to one-eighth of the total 1920 pixels available – by settling for reduced resolution on the vertical axis. (The screen must be an LCD screen because the system requires a horizontal subpixel layout.)
Among the applications Alioscopy sees for its technology are 3D previsualization, VFX production, and even on-set monitoring for 3D productions. Alioscopy provides scripts for standard 3D animation packages such as 3ds max, Maya, and Autodesk XSI that create a total of eight virtual cameras and render all of the views, as well as a real-time shader that works with interactive software solutions. The company is also working on tools to interface with standard compositing software. The goal is to promote a glasses-free 3D post environment for working on stereo content ranging from videogames and feature films to interactive digital signage applications.
3D videogames – casual games for digital signage, for example – can also be created using Alioscopy technology. According to Pia Maffei, Alioscopy director of operations, the system works with the Ignition game engine from Applied Ideas as well as the OGRE 3D rendering engine.
For more information: www.alioscopyusa.com
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