RealFlow and its plug-ins slick up a video game trailer
After working in RealFlow (www.realflow.com), an artist uses the appropriate RealFlow plug-in to port to their 3D application of choice for lighting and rendering. “It’s now a pretty seamlessly integrated process,” says Young. “Especially from what it used to be in the earlier versions. When I first started, things wouldn’t always work right. But now it’s super, super simple to move back and forth from RealFlow and other 3D programs.”
Interested in pushing RealFlow to the next level, Young has recently been experimenting with the fluid dynamics of bubbles. “I guess because I know that RealFlow isn’t designed to do this, I’ve just wondered if I could start scripting and figure out how to make it work.” (Check out how well he plays with bubbles in RealFlow here www.youtube.com/watch.)
These experiments, he says, have not only brought him to the attention of Next Limit engineers (he is now an official RealFlow expert) but also give him more ammo when going after a job. “A lot of clients are scared to use fluid simulation, just due to the nature of rendering,” says Young. “They think it’s all about calculations. I’ve learned you have to give it a hard sell, especially if they’ve never seen RealFlow in action before. Once I give them the rundown, however, and they see how fast it is, that usually seals the deal. Everybody would use more water in their FX shots if they could.”
Watch the full game trailer for X-Men Origins: Wolverine from Raven Software and Activision here.
Sections: Creativity Technology
Topics: Feature Project/Case study
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