Features Include Stereo Workflow, Improved Rendering Engine
The new rendering engine uses real camera properties – focal length, aperture, shutter speed – to calculate 3D motion blur, depth of field, and lens distortion. The new subsurface scattering shader gives a more realistic look to translucent materials like skin, and the shared image sampler combines sampling across multiple effects to shorten render times. And new anti-aliasing filters use the Mitchell and Gauss algorithms for higher-quality results.
Stereo tools include the ability to convert any camera to a parallel, on-axis, off-axis, or radial stereo camera rig; direct preview of 3D images in anaglyph, interlaced, shutter, or side-by-side modes; options to render right-eye/left-eye or merged stereo images; and stereo support in the picture viewer, including parallax adjustment. The new character tools include a simplifed auto rigger, a Cmotion system for applying parametric walk cycles to characters, a new system for custom-shaped muscles, and a new collision deformer.
Also new is a camera navigation system for rotation and dolly movements that automatically sets a point of interest based on a mouse click as well as a rethought interface for editing spline data, a location indicator for objects not seen within the current view, and other enhancements to the animation system.
The fully loaded Cinema 4D Studio sells for $3695, with upgrades from previous versions starting at $895; however, current customers can buy a Maxon Service Agreeement ($650) before the end of August and receive a free upgrade.
For more information: www.maxon.net.
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