It took seven years to develop the 2011 videogame L.A. Noire, which employed the face-performance capture system MotionScan. Despite all that work, the in-game performances are still a little stiff and unnatural — but the resulting bloopers are remarkably convincing. (Look at those tongues!) The company behind MotionScan, Australia's Depth Analysis, is reportedly working on Whore of the Orient, a new game from L.A. Noire's director, Brendan McNamara, set in Shanghai in 1936.
Promo: McMillions
Jan 14, 2020
Remember McDonald’s Monopoly? The promotional giveaway game where tiny Monopoly-themed tickets, some of them worth thousands of dollars or...