New Semi-Procedural Locomotion System, Stage Assembly and Lighting App, and Plug-and-Play Development Framework on Display in Booth #737
Custom development and R&D lies at the heart of every new production, and it's costing studios a fortune. At SIGGRAPH 2013, Fabric Engine is demoing new products that will bring the time, energy and financial costs often associated with this process under control. Whether it’s unleashing multi-threaded performance inside packages like Maya and Nuke for technical directors (Creation: Splice) or showing off a new procedural locomotion system for crowds and characters (Creation: Horde), booth #737 (with Shotgun Software) is where the future of content creation tools become a reality.
Throughout the show, Fabric Engine will be also giving a sneak preview of Creation: Stage, a high-performance scene assembly, lighting and shader authoring system that was developed with Creation Platform. Every day, the team will demonstrate how it works seamlessly with Shotgun’s asset management technology.
User group events will be held on July 23 and July 24 in room 213a. Tuesday’s event begins at 10 a.m. and will cover Creation: Splice, while Wednesday’s event will give an in-depth look at Creation Platform, starting at 4:30 p.m. and will include presentations from Hybride and MPC on their use of Fabric Engine’s technology.
Creation: Horde curiosity can also be satisfied at a Fabric Engine tech talk that will show off how its powerful and interactive UI works wonders for small to medium-sized VFX crowd shots. Starting at 5:30 p.m. in Hall A, Phil Taylor, CTO of Fabric Engine will lead attendees through demos before ending with a short Q&A. Full details can be found at the SIGGRAPH website.
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