RocketComp, a new Maya plug-in from Andrew Hazelden, is a single-click process for generating composites from Maya scenes. It saves a new compositing project file, with all of the rendered footage, formatted for use with your choice of application, including The Foundry Nuke, Blackmagic Design Fusion, and Adobe After Effects and Premiere Pro.


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A RocketComp project file open in After Effects. Click image to view a full-resolution version.


The projects created by RocketComp include references to every rendered image generated by the Maya scene, plus metadata including sequence duration and resolution, active image planes, and render layer names and transfer modes. It promises to be a serious time-saver for users who have previously had to create those pre-comps manually.

RocketComp works with media rendered using Arnold, Maxwell Render, Mental Ray, PlayblastVR, and Maya's software renderer. Because multiple cameras are recognized, it should support stereo3D and VR compositing workflow as well, Hazelden said.


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All of RocketComp's supported output file formats.


RocketComp's precomps can be opened in heavy-duty VFX compositors as well as open-source applications like Gimp. Supported formats include The Foundry Nuke and NukeX, Blackmagic Design Fusion, Adobe After Effects, Photoshop, Premiere Pro and Illustrator, Krita, GIMP, and HitFilm Pro.

RocketComp is compatible with May 2012–2016 running on Windows, Max OS X 10.0 and 10.10, and 64-bit Linux.

RocketComp for Maya is $249 for a single-user (cross-platform) license, and $995 for a five-user license.