Why the Rise and Fall of 3DTV Set the Stage for Greater Success in 360-Degree Immersive Video and VR

With 360 VR poised to be the next great technology and format, one cannot help but think about the last immersive technology to hit the market.

Five years ago, 3D seemed on top of the world and only gaining more momentum, with filmmakers large and small around the world primed and ready to jump on the 3D bandwagon. With Panasonic, Sony, and others pouring tens of millions of dollars into new cameras, rigs, and displays, the stereo future couldn’t have been clearer. The manufacturers themselves were subsidizing, to a huge extent, such key 3D venues as Sky and Direct TV’s Channel 101. By early 2013, 3D TV ownership in the USA and Western Europe was growing rapidly, with compelling new programming — mostly Hollywood blockbusters — popping up virtually every other day.

Then what happened? Despite the manufacturers’ best efforts and massive financial investment, the public (in Western countries, at least) never really cared for 3D. In Asia, the public’s view was considerably more positive, but the interaxial handwriting was already on the wall in the world’s principal markets in the USA and Europe. 

Today, save for the handful of studio tentpole movies posted and distributed in 3D, the stereo format has become all but irrelevant for theatrical and non-theatrical applications. Blame it on the inconvenient glasses, the underpowered and insufficiently bright displays, or the poor storytelling skills of 3D filmmakers, these folks — the writers and producers, directors and camerapeople — lacked a basic understanding of the physiological impact of stereo viewing, unwisely opting (in many cases) to maximize stereo depth at the price of viewer comfort. Inflicting pain on an audience is no way to win its undying loyalty and affection!


Billiard balls and 3D cues

Knowingly or not, 2D shooters regularly integrate a range of monoscopic depth cues to sell a three-dimensional illusion. The highlights in the billiard balls and the soft focus background are suggestive of a scene that has dimension, is real, that exists.


Lesson Learned: We've Always Shot 3D
Since the dawn of art and photography, the challenge to artists and visual storytellers has been how to best represent the 3D world in a 2D medium. Because the world we live in has depth and dimension, our filmic universe is usually expected to reflect this quality by presenting the most life-like three-dimensional setting possible for our screen characters to live, breathe, and interact most transparently.


Barry Braverman on horseback at the Great Pyramids in Egypt

The converging lines at the horizon contribute to this scene’s convincing three-dimensional quality. Accomplished cinematographers often utilize linear and aerial perspectives to produce more compelling and lifelike images.


Working in traditional 2D, the camera craftsman uses mainly texture and perspective to foster the three-dimensional illusion. While the 3D shooter makes use of many of the same monoscopic depth cues, the stereo format inherently conveys the feeling of an honest-to-goodness real-world environment. In fact, the 3D shooter must often restrain the use of overly aggressive monoscopic depth cues, as forced perspectives can be very painful to viewers when viewed in stereo.


Fig 4a Lighting texture+1

The 2D cameraperson uses lighting, color, and contrast to increase the apparent texture in a scene. 

color separation

Fig 4c StrongShadows+1

Texture is a powerful depth cue because only objects with an actual third dimension exhibit it. 

reduced texture

Of course sometimes less texture is desirable — for example, when photographing Hollywood starlets in close up.


As a cinematographer and 3D specialist, I attribute the format’s lack of public acceptance to a fundamental failing: the 3D format isn’t really 3D at all but stereo, which is much less immersive. 

Compare that to 360 VR, which has been around in QuickTime form for more than 20 years. Anyone who visits a state-of-the-art real-estate website or uses Google Maps is well acquainted with the Magic Window feature — the ability to apply pressure directly on the screen and manually drag the view around to see in a circular perspective.

Unlike 3D, which required complex processes, convoluted image capture, and a specialized viewing environment (usually a commercial cinema) 360 VR can be displayed virtually anywhere by anyone using only a standard browser and a smartphone.


Oculus Rift headset

After enduring the pain and anguish of 3D, many folks are understandably leery of Virtual Reality technology. While VR and 3D do share an immersive quality, the two formats are vastly different beasts: VR content is easier to produce, gentler on the human animal, and can be viewed almost anywhere on an ordinary smartphone.


Moreover, dedicated mobile headsets for VR applications like the Oculus Rift provide an overwhelming immersive experience for viewers. Compare this to viewing a movie or TV broadcast in 3D stereo that often requires considerable physical effort.

Unlike 3D, which requires viewers to separate focus from convergence in order to fuse two individual, discrete images, VR does not rely on a gimmick or loophole in human physiology. And that's why VR is poised for greater success than 3D. As it turns out, many folks are simply unable or unwilling to perform the unnatural act of forming a virtual 3D image in their cerebral cortices. It can be tiring and/or painful for many folks, and that's not conducive to what is supposed to be, after all, an entertaining experience.