A just-launched “Google-native rewrite” of Zync Render, Google Cloud Platform’s rendering offering, will decrease job start-up time and increase scalability for users who have integrated Google’s cloud-based offering into their VFX and animation pipelines, the company said.
Zync Render v 2.0 is the result of months of infrastructure optimization, according to Product Manager Todd Prives, who said in a company blog post earlier this month that Zync Render can now be deployed across up to 48,000 CPU rendering cores. The new release also allows more granular configuration options geared toward larger studios who need to set usage quotas per-site, per-project and per-user, Prives said
“Zync has taken advantage of the multitude of GPU offerings available on GCP,” Prives wrote. “These offerings work with some of the leading software vendors of GPU rendering technology so users can render using more high-performing cloud resources for better performance than what they could typically achieve on-premises.”
V-Ray aficionados will be happy to hear that Chaos Group’s popular V-Ray renderer is now supported in Maxon Cinema 4D, and that Google has reduced prices for using V-Ray with Autodesk Maya and 3ds Max.
Originally launched by Zero VFX in 2011, Zync was acquired by Google in 2014. Today, it runs as a native plug-in with C4D, Autodesk 3ds Max and Maya, Foundry Nuke, and SideFX Houdini and supports a variety of rendering engines. Hourly pricing is based on the renderer being used and the types of virtual machines being utilized; the scale starts at $0.51 for V-Ray running on eight virtual CPUs in 3ds Max, Maya, or C4D.